# EngineForge Documentation

> Navigate setup and usage documentation for Cockpit, Crew, Unity, Godot, runtime verification, and review controls.

Canonical HTML page: https://engineforge.ai/docs

This markdown is a representation of that page for agents. Site: EngineForge (https://engineforge.ai).

## What this page is for

Navigate current EngineForge documentation.

## Documentation index

### Getting Started

- [Overview](https://engineforge.ai/docs): Navigate setup and usage documentation for Cockpit, Crew, Unity, Godot, runtime verification, and review controls.
- [Quick Start](https://engineforge.ai/docs/getting-started): Install EngineForge, open an existing Unity or Godot project, connect its editor, and complete a first reviewable task.
- [Projects & Engines](https://engineforge.ai/docs/projects-and-engines): Understand how EngineForge resolves the Unity or Godot Game Folder within direct, nested, and multi-root workspaces.
- [Onboarding](https://engineforge.ai/docs/onboarding): Complete EngineForge first-run setup for workspace surface, appearance, account, existing project, engine integration, and first task.

### Core Concepts

- [Cockpit](https://engineforge.ai/docs/cockpit): Learn the Cockpit workspace, task controls, Crew drawers, project context, and review surfaces.
- [Crew](https://engineforge.ai/docs/crew): Choose from the current starting roster and understand how EngineForge’s extensible Crew assigns role-appropriate work.
- [Plan & Forge](https://engineforge.ai/docs/plan-and-forge): Choose read-only Plan mode for analysis or Forge mode when a Crew member needs role-appropriate action capabilities.
- [Maestro Coordination](https://engineforge.ai/docs/delegation-and-handoffs): Understand Maestro’s serial specialist tool calls, specialist-owned verification, sanity checks, and conditional independent testing.
- [Approvals](https://engineforge.ai/docs/approvals): Review proposed actions and configure category and command boundaries for automatic approval.
- [Projects & Sessions](https://engineforge.ai/docs/projects-and-sessions): Organize game-development objectives into project-bound sessions with stored conversations and review context.

### Workflows & Review

- [Changes & Diffs](https://engineforge.ai/docs/changes-and-diffs): Inspect task and session file changes alongside the Crew activity and engine evidence that produced them.
- [Checkpoints & Restore](https://engineforge.ai/docs/checkpoints-and-restore): Inspect turn checkpoints and safely undo captured file changes while preserving separate control over conversation history.
- [Runtime Verification](https://engineforge.ai/docs/runtime-playtesting): Run Unity or Godot when relevant, validate the observation, and review bounded runtime evidence for a specific behavior.
- [Diagnostics & Feedback](https://engineforge.ai/docs/diagnostics-and-feedback): Submit diagnostics or feedback and understand which technical and user-provided data each report can contain.

### Engine Integrations

- [Unity Integration](https://engineforge.ai/docs/unity-bridge): Use Unity project and editor context, supported engine-native actions, and conditional runtime evidence through EngineForge.
- [Godot Integration](https://engineforge.ai/docs/godot-bridge): Use Godot scene and editor context, supported engine-native actions, and conditional runtime evidence through EngineForge.
- [Engine Status](https://engineforge.ai/docs/engine-status): Diagnose project detection, editor integration, engine processing, runtime evidence, and local project-index states.

### Capability Reference

- [Capability Reference](https://engineforge.ai/docs/bridge-commands): Understand Unity and Godot capability families, integration-owned availability, and role, mode, state, and approval boundaries.

### Platform & Project Tools

- [Classic Editor](https://engineforge.ai/docs/classic-editor): Use Classic Editor for direct file editing, search, source control, terminals, extensions, and EngineForge integrations.
- [Code Graph](https://engineforge.ai/docs/code-graph): Use the local Game Folder index, project overview, symbol search, and Code Graph to navigate code relationships.
- [Asset Store](https://engineforge.ai/docs/asset-store): Search external asset sources, inspect available metadata and license labels, and download a selected file.
- [Game Folder](https://engineforge.ai/docs/game-folder): Understand automatic Unity and Godot project detection, saved Game Folder selection, and its project-scoped effects.
- [Import from VS Code](https://engineforge.ai/docs/import-from-vscode): Import selected extensions, append-only settings, and keybindings from a detected VS Code installation.
- [.engineforgeignore](https://engineforge.ai/docs/engineforgeignore): Use per-folder gitignore-style patterns to restrict agent file tools, mentions, and delegated file work.
- [Settings](https://engineforge.ai/docs/settings): Configure current EngineForge account, interface, startup, project, action, indexing, model, and update controls.

### Account, Data & Releases

- [Models & Usage](https://engineforge.ai/docs/models-and-usage): Understand configured model providers, remotely sent context, and the boundary around unannounced commercial terms.
- [Privacy & Data](https://engineforge.ai/docs/privacy-and-data): Understand local project processing, remote model inference, telemetry, diagnostics, and feedback data boundaries.
- [Updates & Releases](https://engineforge.ai/docs/updates-and-releases): Check for EngineForge updates and understand current promoted-release and platform-asset availability.


## Machine-readable resources

- [llms.txt](https://engineforge.ai/llms.txt): Entry point for agents: what EngineForge is, when to reach for it, and every other machine-readable file.
- [Agent instructions](https://engineforge.ai/agent-instructions.md): When to use EngineForge, which questions it answers, and how to call the public API to answer them.
- [OpenAPI description](https://engineforge.ai/openapi.json): OpenAPI 3.1 description of the public EngineForge API, with an operation id, typed parameters, and a response schema for every endpoint.
- [Developer resources](https://engineforge.ai/developers): Human-readable index of the EngineForge public API, machine-readable files, and integration notes.
- [Documentation](https://engineforge.ai/docs): Product documentation for Cockpit, Crew, Unity, Godot, runtime verification, and review controls.
- [Sitemap](https://engineforge.ai/sitemap.xml): Every indexable EngineForge page with its last modification date.
- [robots.txt](https://engineforge.ai/robots.txt): Crawl boundaries and the canonical sitemap location.
