The IDE built for
game developers
Code, build scenes, and talk to your game engine. All from one editor. Describe what you want. It writes the code and runs it.
public class PlayerController : MonoBehaviour{[SerializeField] float jumpForce = 12f;+ int jumpCount = 0;+ int maxJumps = 2;Rigidbody2D rb;void Update(){if (Input.GetKeyDown(KeyCode.Space))+ if (jumpCount < maxJumps)+ {+ rb.linearVelocity = new Vector2(+ rb.linearVelocity.x, jumpForce);+ jumpCount++;+ }}+ void OnCollisionEnter2D(Collision2D col)+ {+ if (col.gameObject.CompareTag("Ground"))+ jumpCount = 0;+ }}
Features
Everything in one place
Stop switching between your code editor, game engine, asset tools, and ChatGPT. EngineForge unifies your entire workflow.
AI-Powered Agent
An AI assistant that deeply understands your Unity or Godot project. Ask mode for quick advice, Code mode for autonomous building, Plan mode for analysis. It reads your codebase, creates files, and executes commands in your engine.
Live Engine Bridge
Real-time two-way communication with Unity and Godot editors. Create objects, manipulate scenes, and test, all live.
Code Graph
Auto-indexes your project on first load (scripts, connections, inheritance, signals) and feeds a perfect architectural overview to the AI agent. Plus an interactive visual graph with 13 classifications and drill-down to explore your codebase.
Checkpoints & Undo
Every agent action creates a checkpoint. Review diffs, restore any previous state. No fear of mistakes.
Asset Store
Browse and download free CC0 game assets from ambientCG, Poly Haven, Kenney, and OpenGameArt. Materials, textures, 3D models, sprites, and audio, directly into your project.
Workflow
From prompt to playable
Four steps. Zero context switching.
Describe
Tell the AI what you want in natural language.
Understand
The Code Graph indexes your project, so the AI knows your architecture before writing a line.
Generate
AI writes scripts, creates scene nodes, attaches components, and configures everything.
Play
Switch to your engine and hit play. See everything the AI built running live.
Engine Support
Built for the engines you use
Unity
Full C# support with live Editor Bridge. Create GameObjects, add components, manage scenes, and control play mode. All from the IDE.
Godot
GDScript and C# support with live Editor Bridge. Create nodes, attach scripts, manage resources, and control the editor remotely.
Unreal Engine
Coming SoonFull C++ and Blueprint support with live Editor Bridge. Unreal Engine integration is in development and will bring the same AI-powered workflow to UE5 projects.
Start building games faster
Join the waitlist for early access. No credit card required. Be among the first to experience AI-powered game development.