AlphaNow supporting Unity & Godot

The IDE built for
game developers

Code, build scenes, and talk to your game engine. All from one editor. Describe what you want. It writes the code and runs it.

UnityGodotUnreal (Soon)macOSWindowsLinux
EngineForge — MyGame
Add double jumpConnected
Add double jump to the player character
ReadPlayerController.cs
EditPlayerController.cs
Bridgeeditor.play
Done. I added a jump counter that resets on ground contact and allows one extra mid-air jump. Press Space twice to double jump. Play mode is running so you can test it now.
Ask anything about your game...
Agent
ConnectedUnity 2022.347 files indexed
PlayerController.cs Ln 12, Col 8

Features

Everything in one place

Stop switching between your code editor, game engine, asset tools, and ChatGPT. EngineForge unifies your entire workflow.

AI-Powered Agent

An AI assistant that deeply understands your Unity or Godot project. Ask mode for quick advice, Code mode for autonomous building, Plan mode for analysis. It reads your codebase, creates files, and executes commands in your engine.

Context-awareMulti-file editsCode + Plan + Ask modesAuto-Approve

Live Engine Bridge

Real-time two-way communication with Unity and Godot editors. Create objects, manipulate scenes, and test, all live.

Code Graph

Auto-indexes your project on first load (scripts, connections, inheritance, signals) and feeds a perfect architectural overview to the AI agent. Plus an interactive visual graph with 13 classifications and drill-down to explore your codebase.

Auto-IndexedDrill-Down13 CategoriesSymbol Inspector

Checkpoints & Undo

Every agent action creates a checkpoint. Review diffs, restore any previous state. No fear of mistakes.

Asset Store

Browse and download free CC0 game assets from ambientCG, Poly Haven, Kenney, and OpenGameArt. Materials, textures, 3D models, sprites, and audio, directly into your project.

Workflow

From prompt to playable

Four steps. Zero context switching.

1

Describe

Tell the AI what you want in natural language.

2

Understand

The Code Graph indexes your project, so the AI knows your architecture before writing a line.

3

Generate

AI writes scripts, creates scene nodes, attaches components, and configures everything.

4

Play

Switch to your engine and hit play. See everything the AI built running live.

Engine Support

Built for the engines you use

Unity

Full C# support with live Editor Bridge. Create GameObjects, add components, manage scenes, and control play mode. All from the IDE.

Scene manipulation
Component management
Prefab system
Console logs
Play mode control
Asset browser

Godot

GDScript and C# support with live Editor Bridge. Create nodes, attach scripts, manage resources, and control the editor remotely.

Node tree editing
Script management
Resource creation
Play mode control
Signal connections
Scene instancing

Unreal Engine

Coming Soon

Full C++ and Blueprint support with live Editor Bridge. Unreal Engine integration is in development and will bring the same AI-powered workflow to UE5 projects.

Start building games faster

Join the waitlist for early access. No credit card required. Be among the first to experience AI-powered game development.