Support

Frequently Asked Questions

Everything you need to know about EngineForge.

Getting Started

What is EngineForge?

EngineForge is a code editor built specifically for game developers. It's built on VS Code with deep Unity and Godot integration, including AI chat, live scene editing, and asset generation.

Which game engines are supported?

Unity 2021+ and Godot 4.0+. The IDE auto-detects your engine when you open a project folder and loads the appropriate AI skills and bridge integration.

What platforms does EngineForge run on?

macOS (Apple Silicon and Intel), Windows 10+, and Linux (Ubuntu/Debian, Fedora/RHEL).

Do I need to install VS Code separately?

No. EngineForge is a standalone application. All VS Code features and extension support are included out of the box.

How do I connect EngineForge to my game engine?

For Unity, the bridge plugin is deployed automatically when you open your project in Unity Editor. For Godot, the plugin is auto-deployed but you need to enable it once in Project Settings → Plugins.

Can I use my existing VS Code extensions and settings?

Yes. EngineForge is fully compatible with VS Code extensions. Install them from the built-in marketplace just like you would in VS Code.

Features & Capabilities

What is the Live Engine Bridge?

The bridge is a real-time two-way connection between EngineForge and your running game editor. It lets the AI create objects, manipulate scenes, attach scripts, set properties, and control play mode, all without leaving the IDE.

What is Agent mode?

Agent mode lets the AI write files directly to your project and execute bridge commands to build entire game systems in real-time. It can create scenes, write scripts, configure components, and set everything up in a single response.

What is Ask mode?

Ask mode is a conversational assistant that answers questions about your project, explains code, and provides solutions without modifying any files. Great for learning and planning.

Does it understand my project structure?

Yes. On the first message of each conversation, EngineForge injects your project context into the AI, including scenes, scripts, assets, engine version, and bridge status. The AI knows your project before you even ask.

Can the AI create entire game systems?

Yes. You can describe what you want in natural language and Agent mode will write the scripts, create scene nodes or GameObjects, attach components, configure properties, and save the scene, all in one response.

Does EngineForge support C# and GDScript?

Yes. Full C# support for Unity projects and GDScript support for Godot projects. The AI adapts its output to your engine and scripting language automatically.

AI & Models

Which AI model does EngineForge use?

EngineForge uses Claude Sonnet by Anthropic, one of the most capable coding models available. It excels at complex multi-step tasks, understanding large codebases, and generating complete game systems.

How much does it cost?

The Pro plan is $20/month and includes 200 AI messages. You get 2 free trial messages to experience the full AI capabilities before subscribing. The bridge, project analysis, and editor features all work without a subscription.

What counts as a message?

Each time you send a prompt and receive a response, that’s one message. This applies to both Ask and Agent mode. Canceling a response mid-stream still uses one message.

Can I buy more messages if I run out?

Yes. Pro users can purchase top-up credit packs at any time. Each $20 top-up adds 200 messages to your account, and top-up credits never expire.

Does the AI have access to the internet?

No. The AI works locally with your project context. It doesn’t browse the web or access external services. Your code stays private.

Does extended thinking work?

Yes. Claude Sonnet supports extended thinking, which means it can plan and reason through complex multi-step game development tasks before generating code, leading to more accurate and complete results.