Frequently Asked Questions
Answers tied to the upcoming EngineForge release.
Product
What is EngineForge?+
EngineForge is an AI platform for game development with two supported surfaces: the focused Cockpit and the full Classic Editor. Its specialist Crew can work in your project, connect to Unity and Godot, run the game, return runtime evidence, and leave changes ready for review.
What is the Cockpit?+
The Cockpit is the focused product surface. It brings together Agent, Store, and Graph tabs, project and session navigation, the Crew, Changes This Session, agent drawers, and the Plan/Forge composer.
Is Classic Editor still supported?+
Yes. Classic Editor is a supported surface, not a deprecated fallback. You can switch between it and the Cockpit based on the work you are doing.
What is the Crew?+
Crew is EngineForge’s extensible specialist system. The upcoming release introduces Maestro, Prototyper, Juicer, Systems Smith, Playtester as the first roster, with more agents and capabilities planned over time. Maestro coordinates the task through serial, bounded specialist tool calls. Each specialist returns its result and verification evidence to Maestro before another step is considered.
What are Plan and Forge?+
Plan is read-only: the Crew can inspect, reason, and coordinate without writing. Forge enables the selected specialist’s role-appropriate implementation tools.
Engines and verification
Which game engines are supported?+
Unity and Godot ship with the upcoming release. Unreal Engine is confirmed as the next engine and is Coming Soon; no Unreal implementation details or release date have been announced.
Can EngineForge work while the game is running?+
EngineForge includes runtime workflows for both Unity and Godot. A session can run, pause, stop, collect traces and watches, and return evidence. Compilation and domain reloads can temporarily affect connection state, but runtime playtesting is a supported workflow.
How does EngineForge verify a change?+
The workflow goes beyond successful compilation. A specialist can run the game, observe runtime state, traces, watches, and input behavior, correct a failure, and rerun. You still decide whether the evidence and result are acceptable.
What can I review or restore?+
The Cockpit groups changed files for the current session and exposes diffs. Code checkpoints captured around agent edits can be restored. External editor state and every possible generated artifact are not automatically guaranteed by a code restore.
Models, data, and pricing
Which model providers are configured?+
The EngineForge gateway is configured for Anthropic, OpenAI and DeepSeek. Which one serves a request follows the model you pick, and the model picker in the app always shows the current list. DeepSeek is a Chinese company, so a request routed to a DeepSeek model is processed outside the EU, the UK and the US. Available models can depend on account and service configuration.
Does everything stay on my machine?+
No. Project indexing and engine-bridge operations are local. Model prompts and selected project context are sent through the EngineForge gateway to the configured remote model provider. Diagnostic reports and session feedback are sent when you submit them; bridge telemetry is handled separately.
How much does EngineForge cost?+
There is a free plan that needs no card, and three paid plans. Every plan gives you the whole product: the full model lineup, the whole Crew, and both engines. What changes is how much you can use each month. Paying yearly costs a month less than paying monthly. The current prices are on the Pricing page.
How is my usage measured?+
Your plan includes a pool of usage for the month, and you can see how much is left at any time. Lighter models stretch it a long way, and the most powerful ones spend it faster, so you can pick the right model for the job. It refreshes on the same day every month.
What happens when I run out?+
EngineForge tells you and waits. Nothing is quietly downgraded to a smaller model, and you are never charged more than the plan you chose. Carry on straight away with a top-up or a larger plan, or pick up where you left off when the month refreshes.
What is a top-up?+
Extra usage you buy in advance for a heavy week, without moving up a plan. It never expires, and is only used once the month’s usage is gone. There is no pay as you go billing, and nothing is ever charged to you automatically for going over.
Can I change or cancel my plan?+
Yes, at any time. An upgrade takes effect immediately, keeps the usage you have already spent, and is prorated by the payment provider. A downgrade or a cancellation takes effect at the end of the period you have already paid for, so you keep that plan and its usage until then, and the account moves to Free afterwards.
Where can I get support?+
Use the Contact page for support routing or join the EngineForge Discord community. The documentation also includes bridge status, runtime, diagnostics, and feedback guidance.
Need a workflow-level answer?
Explore the release documentation →