Contact Us

Have a question or feedback? We'd love to hear from you.

Or email us directly at support@engineforge.ai

How to reach EngineForge

EngineForge is a small team building an AI platform for game development that works inside existing Unity and Godot projects. Every message sent through this page reaches us directly, and we read all of them. Choosing the right route below gets you a useful answer faster than a general enquiry.

Product support
Use the form on this page, or write to support@engineforge.ai, for anything that is not working the way the documentation says it should. Include the engine you are using, the EngineForge build number from Settings, and what you expected to happen. Screenshots and short recordings help; you can attach up to three files of 5MB each to the form.
Bug reports and diagnostics
If EngineForge itself misbehaves, send a diagnostic report from inside the application rather than describing the symptoms from memory. The report bundles the session context needed to reproduce the problem and is the fastest route to a fix. How to send a diagnostic report.
Community
The EngineForge Discord is where setup questions, Unity and Godot workflow discussion, and release news happen. It is the best place to ask a question that other developers may have already answered. Join the EngineForge Discord.
Privacy and data questions
For questions about what EngineForge processes locally, what is sent to a model provider, and what telemetry and diagnostics cover, start with the privacy notice and write to support@engineforge.ai if something is still unclear. Read the privacy notice.
Security reports
Report a suspected vulnerability privately to support@engineforge.ai with the subject line beginning "Security". Please do not open a public post about it before we have replied. Include the steps to reproduce and the build you tested against.
Business and partnerships
Licensing, partnership, press, and other business questions also go to support@engineforge.ai. Say which of those it is in the first line so it reaches the right person quickly.