EngineForge Documentation
EngineForge is an IDE built specifically for game developers. It deeply integrates game development tools: AI chat, live Unity/Godot editor control, a code graph for project visualization, a built-in asset store, and more.
What makes this different
Instead of switching between VS Code for coding, Unity or Godot for scene editing, external tools for assets, and ChatGPT for help, you get one unified IDE with everything integrated.
Tell the AI “create a main menu with play, settings, and quit buttons” and EngineForge will:
- Analyze your Unity or Godot project structure
- Write the scripts (C# for Unity, GDScript for Godot)
- Create the scene nodes or GameObjects via the live bridge
- Attach scripts and configure components
- Set properties like colors, sizes, and layout
All in one response, visible in real-time.
What's included
AI Chat & Code Mode
AI assistant with Ask and Code modes. Streams responses, writes files, and executes bridge commands.
Code Graph
Auto-indexes your project and feeds the AI a perfect architectural overview. Plus an interactive visual graph with 13 classifications and drill-down.
Asset Store
Built-in marketplace for free CC0 game assets. Browse materials, textures, 3D models, sprites, and audio from 4 sources.
Auto-Approve
Control which agent actions execute without confirmation. Four categories with configurable command rules.
Unity Editor Bridge
Live HTTP bridge to Unity Editor. Create GameObjects, add components, manage scenes, and control play mode.
Godot Editor Bridge
Live HTTP bridge to Godot Editor. Create nodes, attach scripts, manage resources, and control the editor.
Chat History
Conversations automatically saved across sessions. Browse, restore, or delete previous chats from the history panel.
.engineforgeignore
Control which files the AI can access using gitignore-style patterns with engine-specific defaults.
Bridge Commands Reference
Complete reference of all bridge commands for Unity and Godot, with parameters and examples.
Quick Start
Download the IDE, open a Unity or Godot project, and start building with AI in under 5 minutes.
Settings
Configure auto-approve, ignored files, project indexing, AI model selection, and account management.
Plans & Credits
AI budget details, model options, top-ups, and billing information for your EngineForge account.
Supported engines
| Engine | Detection | AI Skills | Live Bridge |
|---|---|---|---|
| Unity 2021+ | Auto (ProjectVersion.txt) | C#, physics, rendering, UI, animation, audio, 3D, patterns | HTTP REST v2.0 |
| Godot 4.0+ | Auto (project.godot) | GDScript, C#, physics, rendering, UI, animation, audio, 3D, patterns | HTTP REST v1.0 |