Settings

EngineForge Settings are grouped into Account, Workspace, Agent and Application. This page lists what each controls.

Account

  • Sign in or sign out, and manage your account and billing on the website.
  • Plans & Models: your plan, how much of this month’s credits are left as a percentage, the reset date, and any usage top-up. Every model is listed, and you can show or hide each one in the model picker.
  • Manage Plan & Top-ups opens the plan page in your browser; buying, changing and cancelling a plan happen on the EngineForge website.

Workspace

  • Themes: Original or Neutral, each in Dark or Light.
  • Default View on Startup: AI Cockpit, Classic Editor or Remember Last. While Managed Engine is on, the Cockpit is used.
  • Import extensions, settings and keybindings from VS Code.
  • Ignored Files: edit the .engineforgeignore rules for the current project, test a path, or reset to defaults.

Game Engine

  • Managed Engine on: EngineForge installs Godot 4.6.1, keeps it running, and opens your games in the Cockpit with a Scene view, Play and Stop. EngineForge stays in the Cockpit while it is on.
  • Managed Engine off: you use your own Unity or Godot and open its projects yourself, in the Cockpit or the Classic Editor. Switching never converts an existing game.
  • Engine status: whether Godot is installed and ready, with Set up now or Try again if it is missing or setup failed.
  • Games Folder: where new games are created, ~/EngineForge Games by default. Change or Reset it; you can still pick another place for each game.

Agent

  • Auto-Approve: which action categories proceed without asking, plus allowed and denied command rules.
  • Auto Playtest, an Auto-Approve category: send the Playtester after a change to how the game plays instead of showing the playtest card. Off by default.
  • Skills: custom agent skills and capabilities.
  • MCP: Model Context Protocol integrations.
  • Indexing: automatic local project indexing and the current index state.

Application

  • Updates: check for a new EngineForge version.
  • Report Issue: send a diagnostic report when something goes wrong.
  • Error reports: anonymous error reports on hard agent failures are on by default; preview the last one with EngineForge: Show Last Error Report, or turn them off with engineforge.diagnostics.autoReport.
  • Docs: open the documentation.

Scope

Some preferences apply to the whole app, while ignore rules and index state belong to the open project or Game Folder.

Related documentation