Settings

The EngineForge settings panel lets you manage your account, configure auto-approve rules, choose your AI model, control project indexing, and more. Open it from the gear icon in the chat header.

General

The General tab is your starting point. It shows your current sign-in status and provides quick links to the other settings tabs.

  • Manage Account — Sign in or sign out of your EngineForge account. You need to be signed in to use AI features.
  • Plans & Models — Quick link to the Plans & Models tab.
  • .engineforgeignore — Quick link to the Ignored Files tab.

Ignored Files

Control which files the AI agent can access. Uses the same syntax as.gitignore.

  • Status indicator — Shows whether you are using a custom .engineforgeignore file or engine-specific defaults (Unity, Godot, or general).
  • Rules viewer — Displays the current ignore patterns in a read-only preview.
  • Edit .engineforgeignore — Opens the file for editing. Creates one with engine defaults if it does not exist yet.
  • Reset to Defaults — Deletes your custom file and reverts to the built-in engine-specific patterns.
  • Test a Path — Type any file path (e.g. Assets/Scripts/Player.cs) to instantly check whether it is allowed or blocked by the current rules.

Auto-Approve

Configure which agent actions run without asking for confirmation. See the Auto-Approve docs for full details.

  • Master toggle — Enable or disable auto-approve globally. When off, every action requires your approval.
  • Category toggles — Four independent categories: Read Files (on by default), Write Files, Run Commands, and Game Engine (all off by default).
  • Command rules — When Run Commands is enabled, customize the allowed and denied command prefix lists. Save, or restore to defaults.

Indexing

Manage how EngineForge indexes your project for the Code Graph and AI context.

  • Index Automatically — Toggle whether the project is indexed on open. Enabled by default.
  • Index status — Shows the current state (ready, indexing, not indexed, or error), the detected engine, file count, graph nodes and edges, last indexed time, and duration.
  • Open Graph — Opens the interactive Code Graph visualization.
  • Reindex Now — Triggers a full project reindex.
  • Project Overview — When an engine is detected, shows the auto-generated project overview that gets injected into the AI context. You can regenerate it from here.

Plans & Models

View your plan, choose your AI model, and manage your budget.

  • Current model — Shows the active model with context window size and max output tokens. Click any model to switch.
  • Model options — Choose between Claude Sonnet 4.6 (more capable) and Claude Haiku 4.5 (uses less budget per message).
  • AI budget — Displays your remaining budget with a breakdown of plan and top-up balance.
  • Top-ups — Purchase additional AI budget in preset tiers ($5, $15, $20) directly from the IDE.