Game Folder
The Game Folder identifies the Unity or Godot project used for engine integration, engine-scoped indexing, default tool paths, and checkpoint context.
Recognized project markers
- Unity: the folder contains both Assets/ and ProjectSettings/.
- Godot: the folder contains project.godot.
Automatic detection
EngineForge checks every workspace folder and one level of child folders. The first recognized engine project becomes the detected Game Folder unless a valid saved selection overrides it.
Choose a different Game Folder
- In Explorer, right-click the intended project folder and choose Set as Game Folder, or run EngineForge: Choose Game Folder.
- Confirm the selected folder is inside the current workspace.
- Open that same project in Unity or Godot.
- Check Engine Status and the local index after the selection changes.
Return to detection
Use Reset Game Folder (Auto-detect) when you no longer need the saved selection. EngineForge will resolve the Game Folder from the current workspace markers again.
Limitations
Automatic detection descends only one level. Selecting a folder does not open the external game editor or prove that its integration is connected. Engine-specific work is anchored to one resolved Game Folder at a time.