Game Folder

The Game Folder identifies the Unity or Godot project used for engine integration, engine-scoped indexing, default tool paths, and checkpoint context.

Recognized project markers

  • Unity: the folder contains both Assets/ and ProjectSettings/.
  • Godot: the folder contains project.godot.

Automatic detection

EngineForge checks every workspace folder and one level of child folders. The first recognized engine project becomes the detected Game Folder unless a valid saved selection overrides it.

Choose a different Game Folder

  1. In Explorer, right-click the intended project folder and choose Set as Game Folder, or run EngineForge: Choose Game Folder.
  2. Confirm the selected folder is inside the current workspace.
  3. Open that same project in Unity or Godot.
  4. Check Engine Status and the local index after the selection changes.

Return to detection

Use Reset Game Folder (Auto-detect) when you no longer need the saved selection. EngineForge will resolve the Game Folder from the current workspace markers again.

Limitations

Automatic detection descends only one level. Selecting a folder does not open the external game editor or prove that its integration is connected. Engine-specific work is anchored to one resolved Game Folder at a time.

Related documentation