Import from VS Code
EngineForge can import extensions, settings, and keybindings from a detected VS Code installation.
Start the import
- Open EngineForge Settings.
- Choose Import from VS Code, then select Import.
- If more than one VS Code installation is detected, choose the installation to scan.
- Select Extensions, Settings, and Keybindings according to what you want to bring over.
- Confirm Import and review the completion summary.
How settings are merged
Imported settings are append-only: an existing EngineForge value takes priority, and only missing keys are added. VS Code-specific update, telemetry, crash-reporting, and extension-update settings are skipped.
Extensions and keybindings
EngineForge scans installed extension identifiers and attempts to install available matches. Extensions that cannot be found or installed are reported in the result. When selected, the VS Code keybindings file is copied into EngineForge.
Run it again
The importer is offered automatically only once when a supported VS Code installation is detected. You can run Import from VS Code again from Settings to pick up later changes.
Limitations
Import does not guarantee that every VS Code extension or setting behaves identically in EngineForge. It also does not select the Game Folder or connect Unity or Godot; verify project context separately after migration.