Engine Status Dot
The colored dot in the AI chat header tells you the live state of the engine bridge at a glance. Click it to see detailed engine information or get setup instructions.
Connection states
The dot changes color based on the bridge connection state:
- ● Green (connected) — The bridge is live. Bridge commands execute in real-time inside your Unity or Godot editor.
- ● Yellow (connecting) — The bridge is starting up, reconnecting, or waiting for scripts to finish compiling.
- ● Red (disconnected) — The bridge is not reachable. Click the dot to see the error and retry options.
- ● Gray (no engine) — No game project is open in the current workspace. See No engine detected below.
The info card
Clicking the dot opens an info card with live details about the connected engine:
- Engine — Unity or Godot, with version number
- Project — The name of the open game project
- Status — Current bridge connection state
- Game folder — The path EngineForge is targeting
The card closes when you click outside it or press Escape.
No engine detected
When the dot is gray it means EngineForge could not find a Unity or Godot project in the current workspace. Common reasons:
- You opened a folder that is not a game project (e.g. a backend repo)
- You opened a parent folder and the game project is a subfolder — EngineForge auto-detects one level deep, but you may need to confirm the target. See Game Folder.
- The project is missing its detection file (
ProjectSettings/ProjectVersion.txtfor Unity,project.godotfor Godot)
Clicking the gray dot opens a setup card with step-by-step instructions for connecting the bridge for your engine.
Bridge limitations
- Unity: The bridge cannot execute commands while the editor is in Play mode. Exit Play mode first.
- Godot: The bridge cannot execute commands while a scene is running. Stop the scene first.
- Commands that create or modify assets trigger an asset database refresh, which can take a few seconds in large projects.